Banner Ads: Alive and Thriving in Casual Mobile Games

Mobile Phone Game Banner Ads

smaatoDon’t believe the hype about the death of mobile banners. Banners ads are alive and well — and they are here to stay.

Lately, it seems like the only mobile ad format that the industry is interested in talking about is mobile video. While mobile video certainly is the ad format with the fastest growth and development over the past year, it does not mean that standard display formats are becoming obsolete.

The banner is the original mobile ad format, inherited directly from the world of desktop. Today, banners remain one of the few non-intrusive mobile ad formats that can be easily implemented into nearly any mobile app — especially in the world of casual mobile games.

Casual games are characterized by their straightforward, and often addictive, gameplay that makes them appeal to a large and diverse audience. Popular examples include Bubble Shooter, Sudoku, 1010!, and My Talking Tom. The majority of mobile games fall under this category; in fact, 60 percent of Android mobile games are considered casual.

On the Smaato platform, banner ads are thriving within this environment, with banner ad impressions rising month-over-month throughout Q4 2017 and Q1 2018. But why do banner ads thrive within the casual gaming environment?

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Here are top reasons why gaming developers continue to monetize with banner ads and why advertisers continue to invest their ad dollars in them:

Simple Implementation

Due to their small size, banner ads are easy to integrate into the design of nearly any app — especially casual mobile games. Casual games typically have a static frame with stats regarding the users’ score, remaining lives, what level they are on, etc. By building a banner ad into this frame, they can create the opportunity for advertisers to gain high-quality impressions from a wide range of audiences.

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 Non-Intrusive

When implemented properly, banners ads are passive and non-intrusive to the user experience. This makes them popular among casual game developers, as they can effectively monetize their app without disrupting their players. Unfortunately, the non-intrusive nature of these ads can cause “banner blindness,” a syndrome where users develop an unconscious resistance to banner ads. However, advertisers can combat banner blindness by designing a creative that is attention-grabbing without distracting or annoying the user.

High Reach

Since banners can run alongside the main screen in most casual games, they can reach all of the games’ users, and in the casual gaming industry, this is a lot of users. A whopping 67 percent of all mobile users play mobile games — that means there are 2.3 billion mobile gamers worldwide. With so many of these apps offering banner inventory, this presents a huge opportunity for advertisers.

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Low Risk

Although banners won’t be the most lucrative monetization source on a per-impression basis, especially when compared to high-eCPM ad formats like mobile video, its low cost makes it popular among advertisers that may not have sky-high budgets. This can mean that what banners lack in eCPM they make up for in impression volume and fill rate.

Cross-Promotion & User Acquisition

Banners are also a great way for gaming publishers to advertise themselves by making creative banner ads to run in competitor’s apps. This is not only a highly effective way to reach relevant users that are the most likely to take an interest in your app — it is also an inexpensive campaign for even smaller developers to dip their feet in the advertising waters.

Despite some predicting its impending death, the banner ad remains an important component to the advertising strategies of both mobile publishers and advertisers. Especially within the casual gaming world, banner ads have been proven to increase revenues and drive campaign reach. So, as the mobile landscape continues to grow and evolves, the banner ad will persevere, growing and evolving along with it.

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Picture of Gareth Noonan

Gareth Noonan

Gareth Noonan is GM of Advertising at Demandbase, a leader in AI-driven account-based go-to-market (GTM). He is a proven leader in managing cross-functional international teams and owning profitable P&Ls for business units.

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