Closer Than Ever: The Role of AR/VR In The New Marketing Era

Closer Than Ever: The Role of AR/VR In The New Marketing Era

Necessity has been the engine of change throughout the duration of the COVID-19 crisis. Last year, when the virus was officially named a pandemic, marketing teams went back to the drawing board, and quickly began enacting new and necessary techniques. While the complications of the pandemic posed threats to every industry, traditional marketing quickly met its match; the tools and technologies that were designed to get people into stores, to pique enough interest to bring the consumer into an in-person shopping experience, now had to be completely rethought. 

It didn’t take long for the brainstorm of new tactics and techniques to find some early winning strategies. Chief among them have been virtual reality (VR) and augmented reality (AR). And while the AR/VR field is certainly not new—78% of people were familiar with virtual reality technology back in 2018—its usage has since skyrocketed. According to March data from Statista, there are currently 150 million AR/VR users in the US, and AR/VR investments have boosted GDP in the US by $49 billion USD.

Pre-pandemic, enterprises were wavering on the AR/VR investment equation. The benefits were clear, but consumer touch points were many, and companies were rightfully weighing their priorities as it related to areas of impact. But almost all at once, the virtual world was the only space for consumer interactions. Quickly, the choice became clear, and a new age of digital marketing was here.

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Augmented Reality—Trying Before Buying

Think of the traditional spaces in which pre-COVID purchase decisions were made—fitting rooms, make-up chairs, in-car test drives, etc. These spaces quickly fell off the map of a customer’s experience. AR has been the best way for brands to fill the gap. Offering high-end, virtual try-ons—rendering an image of glasses framed on a customer’s face, simulating a shade of lipstick, or demonstrating how a piece of furniture would fit into the existing set up of a room—brands were able to give their consumers the hands-on experience they needed to feel confident in their purchase without risking an in-store return.

The success of point-of-sale AR also made it a popular option for indirect marketing strategies, and many brands have since invested in AR to elevate their customer offerings at scale. AR technologies can be used across varied branded content, including text, images, video, and print materials, to offer a modernized and personalized brand experience. QR codes on flyers or brochures can be scanned and linked to an engaging video, a company’s social channels, and additional information. AR business cards can help extend a consumer’s attention span and deliver them to a larger brand experience.

AR technologies have gone beyond the retail world, becoming a cornerstone of marketing across multiple other industries. Sports stadiums, concert halls, and museums have used augmented reality to recreate the magic of those in-person experiences. Automotive companies have replaced clumsy car manuals with easy-to-use, AR-powered virtual manuals that can guide a user through the necessary steps. Starbucks is offering AR tours of one of their coffee shops, Pepsi created an interactive AR campaign that’s available at a bus stop—the list goes on, and this trend is just getting started.

On the Horizon: Extended Reality (XR)

As the new normal continues to actualize, the best of both worlds—pre and post-pandemic marketing—are combining to create the new industry standard going forward. Extended reality, abbreviated as ‘XR’, is a term that’s earning new recognition. Extended reality represents the combination of augmented reality, virtual reality, and mixed reality. XR technologies, pulling from all three fields, are meant to extend the reality that consumers or users experience by merging the real world and the virtual world in varied combinations. 

The potential impact that XR technologies could have on both in-store and out-of-store consumer marketing is unlimited. Use cases often go beyond industry verticals and field specifications. For example, extended reality can be used both to test and sell major purchases—home appliances, investment furniture, high-end fashion, cars, etc. Brands can use XR to offer fully immersive experiences, designing specialty experience, branded video games, and elevated shopping experiences. The same technologies can also revolutionize health care, helping with physical therapy and even serving as a distraction method to supplement or substitute putting patients under anesthesia. They can pave the way for safer training and operation in manufacturing industries. And across all industries, XR can change the way professionals interact with their teams—as soon as we’re hosting brainstorming sessions in a shared virtual space, the remote vs. return-to-office debate might take a back seat.

In short, there wasn’t a single marketing professional who believed we’d emerge on the other end of the pandemic unchanged. But change has happened fast and full-scale, with AR, VR, and XR cementing themselves as cornerstones of the new, normal customer experience. Already, the XR market is predicted to be worth an incredible $31 billion USD within the year, with the potential to grow to $300 billion and boost GDP by $120 billion within the next three years. It’s an exciting time in the marketing space—change has happened quickly, and a digitally integrated future is closer than it’s ever been.

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Picture of Zain Jaffer

Zain Jaffer

Zain is the Founder and CEO of Zain Ventures, an investment firm with over $100 million in assets under management. As a serial entrepreneur and investor, Zain actively mentors and invests in frontier tech-startups across the U.S.

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