SIGGRAPH 2021 Reveals Next Frontier of Immersive Experiences

Virtual, Mixed, and Augmented Reality Content to Include Projects From Baobab Studios, ILMxLAB, and Wayfair, Among Others

SIGGRAPH 2021 announces its immersive programming, including one world-premiere experience, and the jury-selected award winners for both the Immersive Pavilion and VR Theater. Virtual conference live events will run 9–13 August, with content available online and on-demand from 2 August through 29 October.

Similar to 2020, this year’s conference participants can expect to learn about the making of experiential projects through on-demand videos and live Q&A- or panel-style sessions, with many projects offering a way to participate in the experience for those with access to appropriate hardware. Spotlighting over 35 projects from more than 15 countries, 2021 content features work out of the U.S., KenyaIrelandIran, and Taiwan, among others.

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“My team and I are thrilled to spotlight an incredible selection of projects and offer a look at how each was created,” shared SIGGRAPH 2021 VR Theater Director Larry Bafia, of The Centre for Digital Media. “You won’t want to miss our sneak peek of the next frontier of short-form narrative through virtual reality.”

The 2021 VR Theater has selected 15 projects that complement the Immersive Pavilion’s 23, all of which were chosen by expert jurors and reviewers. A testament to how much technology — especially amid the pandemic — continues to change the ways we create, play, learn, communicate, and interact, immersive content being presented during SIGGRAPH 2021 spans everything from artistic explorations to scientific examinations of the COVID-19 virus, and will include world-premiere experience “Mementorium” from Queer Code Collective.

“Recent innovations in both augmented and virtual reality hardware have made rich interactions possible,” added SIGGRAPH 2021 Immersive Pavilion Chair Callie Holderman, of Twilio. “The content this year spans pragmatic applications for medicine, historical preservation, training, and evocative storytelling and entertainment, and will spark rich discussion about the next wave of cross-platform and co-presented immersive experiences.”

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