ObEN and Salin Join Forces to Personalize Social VR and AR

VR/AR Platform Works with Leading Personal AI Company to Enable Users to Enjoy Personalized Avatar Interactions in VR/AR Experiences

ObEN Inc., the artificial intelligence (AI) company creating Personal AI (PAI) technology to revolutionize digital interaction, and Salin Co., Ltd., Virtual Reality (VR)/Augmented Reality (AR) Social platform provider, are happy to announce they have signed a MOU for joint projects aimed at porting ObEN’s Personal AI (PAI) avatars into Salin’s VR/AR social and gaming experiences.

As part of the partnership, Salin and ObEN will work together to significantly enhance the user experience on Salin’s platform by supporting PAI avatars for their users. This is thanks to ObEN’s proprietary AI technology, which lets users quickly and easily create their own digital twins with a single selfie and a short voice recording. While most avatar technology on the market relies on exaggerated or cartoonish pre-selected designs, ObEN’s PAI provides easy-to-use, one-of-a-kind personalization that allow users to experience a digital space as if they are there in person.

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Jason Jae-Hyun Kim, CEO of Salin, said, “ObEN is actively involved in several projects with major entert Salin ObEN Mou Salin ObEN Mouainment companies in the world, while Salin is involved in several social VR projects with leading telecommunication companies. This collaboration will bring great synergy and growth for both our companies, as well as expand what we offer to our customers. We are already pursuing several tangible projects including Vtuber (VR Youtuber), VR Fan Meetings, VR Language Class and more.”

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ObEN’s avatars are designed to look and sound like each individual user. By combining it with Salin’s platform, users can now spend time in virtual hang-outs with their friends, or attend a virtual concert, or even enjoy a virtual adventure to wild fantasy worlds. The personalization provided by ObEN’s avatar amps up the realism in VR and AR so that even in a digital environment, user’s feel like they are interacting face-to-face with their friends and family.

“Salin’s VR/AR platform provides an incredibly broad range of use-cases that can connect people around the world in a shared digital environment,” said ObEN CEO Nikhil Jain. “We look forward to working together to build projects that enhance consumer adoption and enjoyment of VR and AR.”

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