New Report From Anzu and Lumen Unveils Gaming’s Untapped Potential for Attention-Driven Advertising

A new report launched during Cannes Lions reveals the findings from a two year study into the impact of attention on digital advertising formats

The world’s most advanced in-game advertising platform Anzu, and Lumen Research, the global attention technology company, have announced the results from an extensive two year study into the impact of attention on digital advertising and gaming.

The study, which is the largest of its kind, was carried out to understand the impact attention has on digital advertising and the opportunity that gaming presents as an attention-rich platform. It also sought to answer a number of questions, including whether the focus on gameplay extends to advertising, if capturing gamers’ attention leaves a lasting impression, and how attention and recall relate to brand preference and purchase intent.

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The key findings include:

  • In-game ads drive 98% viewability vs. Lumen’s digital ad norm of 78%;
  • In-game ads are viewed for 3.1 secs vs. Lumen’s digital ad norm of 2.9 secs;
  • On average, in-game ads drive 49% prompted recall with a high of 97%;
  • After seeing an in-game ad, 6 in 10 players are at least likely to make a purchase;
  • In-game ads drive more attention than Facebook and Instagram’s In-feed ads.

“With the average global ad blocking rate now estimated at 37%, 52% of all consumers not paying attention when ads come on the TV, and 65% of people skipping video ads at the first chance they get, unsurprisingly, advertisers are beginning to question the quality and value of ad delivery and media impressions,” said Itamar Benedy, Co-Founder and CEO Anzu. “In contrast, gaming is a highly impactful channel, driving huge levels of attention which we previously have not seen within the digital ad space. Together with our partners at Lumen, we set out to discover just how impactful gaming is in driving attention in-game and what levels of engagement advertisers should expect from this and other digital advertising channels.”

Mike Follett, CEO at Lumen Research, said, “As the in-game advertising market grows, advertisers are asking harder questions of this increasingly vital marketing channel. In response, Anzu has collected more attention data than any other in-game advertising platform. This extensive research has revealed the sheer power of the platform in driving visual attention and brand recall.”

The research is being discussed during an exclusive panel during Cannes Lions, comprised of advertising experts from Anzu, Lumen, and Dentsu. The launch comes at a busy time for Anzu, having just received a patent for its advanced ad tracking technology, compliant with the new in-game advertising standards outlined by the IAB and MRC last year, which Anzu was also heavily involved in.

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The report is available to download now and can be found on Anzu’s website here.

Lumen is the leading attention technology company in the world, with large-scale attention panels in the US and the UK, and temporary panels across many other global markets. Lumen’s eye-tracking technology converts the webcam on a user’s phone or desktop computer into a high-quality eye-tracking camera, capturing not only what users could see, but also what they do in fact look at. Lumen’s eye-tracking panels are recruited to be nationally representative and fully GDPR compliant. Find more information at www.lumen-research.com.

Anzu is the most advanced intrinsic in-game ad solution for mobile, PC, console, and the metaverse. Anzu’s in-game ads put players first and help advertisers reach audiences programmatically in a non-disruptive and highly engaging way. A patented 3D ad tracking engine, the first to bring viewability measurement in-game with Moat and IAS, and partnerships with trusted AdTech vendors make Anzu the preferred in-game advertising partner.

Backed by WPP, Sony Innovation Fund, NBCUniversal, Samsung Next, and other investors, Anzu is on a mission to make advertising in games better. Better for brands, better for game developers, and better for gamers.

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